package Limit.Skill.Jewelry;

public class Jewelry_Load {
	private int _Count;
	private int _Skill_ID;
	private int _Level;
	private int[][] _SkillInfo;
	
	public int[][] getSkillInfo(){
		return _SkillInfo;
	}
	
	public void setSkillInfo(int[][] i){
		_SkillInfo = i;
	}
	
	
	public int getCount(){
		return _Count;
	}
	
	public void setCount(int i){
		_Count = i;
	}
	
	public int getSkill_ID(){
		return _Skill_ID;
	}
	
	public void setSkill_ID(int i){
		_SkillInfo[getCount()+1][0] = i;
		_Skill_ID = i;
	}
	
	public int getLevel(){
		return _Level;
	}
	
	public void setLevel(int i){
		_SkillInfo[getCount()+1][1] = i;
		_Level = i;
	}
	
}
